Sunday, September 15, 2019

Scariest Video Game Moments in Non-Horror Games - #1: Uncharted Drake's Fortune - The Descendants


The Descendants first show up in chapter 17, but it's in chapter 18 that the game becomes nightmare inducing. As you make your way through dark hallways and rooms that are littered with ammo (never a good sign), with creepy music playing in the background, you're attacked by zombie-like creatures who can one-hit kill you. Earlier on in the game, it does foreshadow that something weird is going to happen, but zombies were the last thing I was expecting. I know a lot of people didn't like the inclusion of the Descendants in what's otherwise an adventure game, but I didn't mind them. I mean...I did, because chapter 18 scared the hell out of me. But I wasn't mad about it.

Saturday, September 14, 2019

Scariest Video Game Moments in Non-Horror Games - #2: Bioshock - The First Houdini Splicer


Bioshock actually has quite a few scary moments, including the dentist and the plaster splicers in Fort Frolic. The one I remember most vividly though is the first encounter with a Houdini splicer in Arcadia. As you follow him around a corner, he disappears in front of a table with a mask on top of it. When you get closer, the lights flicker off and you see a shadow cast on the wall in front of you. Turning around, he's standing right behind you, before disappearing again. As you chase after him, the lights continue to flicker while you hear his maniacal laughter. Not every encounter with a Houdini splicer is scary, but the first one definitely was.

Friday, September 13, 2019

Scariest Video Game Moments in Non-Horror Games - #3: Jurassic Park SNES - Buildings


Jurassic Park for the SNES had a few moments that used to make my heart race, like any time the T-rex would make an appearance, or the raptors that would jump out from behind the trees. What makes Jurassic Park truly scary though is when you enter any of its various buildings and switch to first person view. I remember being too terrified to enter rooms because sometimes when the doors would open, they would block your view of what's behind them and nothing was worse than being rushed by a raptor. There were also several rooms that required night vision goggles and I could never remember if I had a battery on me to operate them. (I'm not even sure there was a way to check either.) If you entered those rooms without functioning goggles, I'm pretty sure it was a game over. I never beat Jurassic Park as a kid, but I really loved it, even though I'm sure the stress of playing it took several years off my life.

Thursday, September 12, 2019

Scariest Video Game Moments in Non-Horror Games - #4: Resident Evil 5 Lost in Nightmares


I thought about trying to get cute and list Ashley's section in Resident Evil 4, but if anyone reads this, I don't want to get yelled at for implying that RE4 isn't a horror game. I think we can all agree that by Resident Evil 5 though, the horror elements were completely gone, right? That is, until Lost in Nightmares was released. This prequel to RE5 has Chris and Jill exploring what seems to be a replica of the mansion from the first game. There were times I was attacked in that mansion (and in different locations) and others where nothing ever happened, so I'm always on edge whenever I play it. That's the scariest part of the DLC for me. Unkillable enemies are bad enough, but never knowing where they'll come from is even worse.

Wednesday, September 11, 2019

Scariest Video Game Moments in Non-Horror Games - #5: Persona 3 - The Reaper


Persona 3 is one of my favorite RPGs (definitely my favorite in the SMT series). It deals with dark themes, but in general, it isn't actually scary. Its one scare comes when you're exploring Tartarus and one of various conditions are met, including spending too long on one floor (which I have a tendency to do because I like to explore). Once you hear chains rattling, it's time to run for the stairs to the next floor because the Reaper is looking for you. What makes this enemy so terrifying is that at lower levels, it's almost impossible to defeat it. Your only option is to run away. It's best to avoid the Reaper until later on in the game when you have access to stronger personas and your stats are higher.

Tuesday, September 10, 2019

Scariest Video Game Moments in Non-Horror Games - #6: Demon's Souls Tower of Latria


When I first considered including Demon's Souls on this list, I was thinking specifically of 3-1. Then I remembered the gargoyles in 3-2 that appear to be statues, but attack you when you get closer. Tower of Latria is just creepy in general. In 3-1, it's very claustrophobic. You're forced to travel down narrow hallways filled with jail cells. Some of the floors have holes in them, which will lead to your death. It's extremely dark and you can hear pained screams in the background. It's very easy to get lost because the area itself is a maze. There are Mind Flayers that look like mini Cthulhus and can do a ton of damage to you, if you allow them to get close enough. And in 3-2...Again, you have those damn gargoyles. Tower of Latria is the most atmospheric area in the entire game.

Monday, September 9, 2019

Scariest Video Game Moments in Non-Horror Games - #7: Okami's Sunken Ship


Okay, so this area isn't exactly "scary," but it is pretty cool and it's definitely got a way different vibe than the rest of this otherwise totally peaceful and relaxing game. Inside the Sunken Ship, you'll have to exorcise ghosts, avoid fake treasure chests (don't worry, they're not as dangerous as the Mimics in Dark Souls), ignore the creepy dolls (because dolls are never, ever a good thing), dodge spikes that come out of the floor and walls, face off against a demonic shark and run from the gigantic hand that's trying to smash you into the floor. Okami's art style is absolutely stunning and I love the way everything about the Sunken Ship looks. It's creepy, but really beautiful at the same time.

Sunday, September 8, 2019

The 7 Scariest Video Game Moments in Non-Horror Games

Over the next week, each day, I'll be posting a moment from non-horror games that was so frightening, you almost had to wonder where it came from. I know there are other games besides the ones I'll mention that had genuinely frightening moments in them, but I haven't played them, so I couldn't include them. See you tomorrow!

Thursday, September 5, 2019

The Haunting of Hill House by Shirley Jackson


"It was a house without kindness, never meant to be lived in, not a fit place for people or for love or for hope."

I frequently read lists of the scariest horror novels ever written and there's a trend where The Haunting of Hill House is #1 on almost all of them, so naturally, I had to read it and see for myself if it deserves to be there. I remember reading The Lottery in a middle school English class and I never forgot it, so I was excited to read this book. I've watched the Netflix series and I liked it (one of my favorite r/nosleep writers wrote for the show), so even if I hadn't heard that the book was one of the scariest novels ever written, I would have watched the show. Spoiler alert: It differs greatly from the book.

The Haunting of Hill House is about a group of five people (and later on, seven), most of them strangers, who agree to spend their summer at Hill House, an estate plagued by sinister rumors. Dr. Montague carefully selected a small group of people to investigate the house with him. Of the dozen people he invited, only two actually arrived: Eleanor, a somewhat miserable 32 year old who, for three days when she was a child, had a "shower of stones" rain down on her house, without explanation, and Theodora, a seemingly happy-go-lucky young woman invited because of her ability to identify cards without even seeing them. In addition to the two women, a representative of the family who owned the house (Luke) would also be staying there.

Eleanor arrives at Hill House first and meets the Dudleys, the house's caretakers who explain that they don't stay there after dark. Well, that's not a good sign. Eleanor is immediately frightened of the house and only calms down once Theodora arrives. The two of them develop an instant (superficial) bond. When they meet Luke and Dr. Montague, everyone questions the doctor about why they are there, to which he hesitantly replies by asking them if they will leave if they don't like what they hear. He goes on to inform them that the last person who tried to leave Hill House at night was killed before getting out of the driveway. At least now we know why the Dudleys run out of there before the sun sets.

I'm not afraid of ghost stories, but reading this book in bed, at night, unsettled me. I'm not sure if it would have if I didn't have recurring nightmares about inexplicable, horrifying things happening in my bedroom like the room itself were possessed, but reading about the events in this house definitely got to me for a bit. Unfortunately, that all changed once Mrs. Montague and Arthur arrived. They were both so pushy and rude that I was no longer anxious while reading, I was just annoyed.The rest of the book didn't make me feel uneasy at all after that.

So the question is, does this deserve to be at the top of every scariest novels ever written list? I don't think so. There are moments where it's genuinely unsettling, but the characters sort of take you out of that. Eleanor is so incredibly irritating throughout the entire book that I just couldn't get behind her as a main character and then the other two showed up and it was all I could take. I think The Haunting of Hill House probably was really scary when it was first released, but that was way before the internet existed, so I don't really understand how it earned the top spot on so many of those lists. I think I probably would have enjoyed it more had those claims not been made. It's definitely not my favorite, but if you're looking for a novel about a sinister house, here's one for you.

Monday, September 2, 2019

Review: Man of Medan


"It's all about decisions, isn't it? Decisions made in a hurry, in a panic. Made with the heart instead of the head... or vice-versa. Sometimes those decisions take a long time to have repercussions. But there are repercussions. There are always repercussions." - The Curator

I cannot even begin to explain how excited I was to play Man of Medan. Until Dawn is one of my favorite games of all time (and I have to admit, I will be comparing both games several times throughout this post) and I couldn't wait to see what this game had to offer. I really didn't know much about it before playing, I usually go into games pretty blind. All I really knew is that it's part of The Dark Pictures horror anthology series of games and there's online and local co-op available (neither of which I have played yet, but I do have a couple friends I plan to play through the game with).


So, what is Man of Medan about? A group of friends charter a boat to go on a wreck diving excursion. One of them provokes a trio of pirates who crashes into their boat and as you can probably imagine...It kind of pisses them off. The pirates return that night while the friends are asleep and they decide to rob them (and most likely hold them for ransom, since they ask how much money their parents have). While snooping through their belongings, the pirates find mention of "Manchurian gold" and head for an abandoned military freighter where this supposed treasure is located. Once on board, you not only have to fight to escape the pirates, but also the dangers lurking inside.

I have to say, I loved the opening credits. A lot. The Dark Pictures anthology looks like it will be similar to shows like Night Gallery and The Twilight Zone, with the Curator leading us on our journey through each story, which he finds in one of the many books lining his shelves. I was really hoping the curator would play "mini games" with us like the therapist did in Until Dawn, but he offers little more than spoilers. And even when you tell him you don't want spoilers, he still can't seem to completely help himself.


Man of Medan is a very cinematic experience, it's like a choose your own adventure film. On more than one occasion, I forgot what kind of game I was playing and wasn't ready for the QTEs. I got someone killed that way. Oops. The button prompts happen extremely fast and on my second playthrough, I turned on "hold to complete button mash" and "disable QTE timeout" because I didn't want to accidentally kill anyone by being too slow to respond.

Let's spend some time talking about how the game compares to Until Dawn.

  1. The controls are the same. You use the R stick to make choices, R2 to pick up items and examine them, etc.
  2. Traits still exist and depending on the decisions you make throughout the game, they'll update to reflect them. The same goes for relationships and you can click on each character's name to see what exactly affected the relationship, and how.
  3. Like the totems in Until Dawn, you'll receive death or future premonitions when you find framed photos while exploring.
  4. Bearings, like butterfly effects, affect the outcome of the game. Every action you take will affect something that happens later on.
  5. In Until Dawn, there were "don't move" segments where you could not move the controller at all. That's changed a bit in Man of Medan. Now, you'll receive a "keep calm" prompt and you have to press X in time with the heart monitor shown on screen, similar to a rhythm game.
  6. One of my favorite things about Until Dawn was how, depending on the choices you made, one of the "nicest" characters (Ashley) can do one of the worst things in the game. You won't see anything as drastic as that in Man of Medan.

I played through the game twice because I really wanted to have a good understanding of the characters and the story. My first playthrough was the Theatrical Cut. Early on, I didn't really care for some of the characters, specifically Alex and Julia, but they got better as the game continued. If you find yourself annoyed by them, give it a little time, they'll grow on you. My first time through the game was how I would naturally play, making the "nicest" decisions. I also spent a significant amount of time exploring every area and trying to collect as many "secrets" as possible. (I still managed to miss some and as of right now, I only have 46/50.)

For my second playthrough, I decided to play the Curator's Cut (currently only a pre-order bonus, but I believe it will be available to everyone by the end of this year) and make everyone as rude and selfish as possible, so I could compare it to what happened with Ashley in Until Dawn (as I've already said, mistreating the characters in Man of Medan doesn't result in anything quite that bad). In the Curator's Cut, you get to play as different characters and see what they did while the events of the Theatrical Cut were happening. What I noticed with this mode is that it takes some of the really big decisions out of your hands, which kind of sucks because it can completely ruin your run, depending on which ending you're going for. It's to be expected though because you're not playing as the "main" character of each chapter. I do wonder if the choices the other characters make are randomized or if they have set responses to everything.

After completing your first run of the game, you're shown a trailer for the next game in the series, Little Hope. (I really thought the next game would be about Salem because while exploring, you're able to find a book about the Salem Witch Trials and Conrad also sleeps in a Salem shirt.) You also unlock Scene Selection, so you can go back and pick up any collectibles you missed.

There's one thing in the game that I'm still wondering about and I wasn't sure where to include it in this post, so I guess now is as good a time as any to address Fliss' ID card.


This could be nothing. But there are a couple typos here, her name is in Comic Sans and as soon as I saw this, it screamed "FAKE" to me. When you play as Fliss, if you examine the ID card, she looks around like she's checking to make sure no one is watching and then she hides it away in the drawer. It's extremely shady. I really want to play again and not examine it with Fliss, just to see if anyone else ever comments on it if it's left out.

I want to wrap up with some of the negatives and positives of Man of Medan. I'll start with the negatives because I'd like to end on a positive note. The game freezes up during some cutscenes. It happened at least three times during the Theatrical Cut (I didn't notice anything during the Curator's Cut). Movement isn't fluid. The controls while walking feel kind of stiff, which I attribute, in part, to not having full control over the camera. Some of the camera angles are really strange and again, this is a cinematic game, so I get it, but it made it difficult to control the characters, especially in narrow corridors. Speaking of...If you're claustrophobic, this game will be a nightmare for you. (I didn't enjoy the underwater part near the beginning of the game either, but that's a personal issue and I don't hold it against the game.) The ending feels rather abrupt once it arrives. And finally, the only thing that really bothers me is that to platinum the game, you'll need to complete a playthrough online and there is no matchmaking, it has to be with someone on your friends list. I hate when games include multiplayer trophies. There's also a trophy for completing Movie Night, which is Man of Medan's local co-op mode, however, you don't actually need another person to play this with. Each "player" is assigned a character and you pass the controller back and forth between everyone, so you could technically play this one alone.

Personally, I happen to really enjoy games like this. It has a strong story that unfolds through your actions and exploration. Horror games are my favorite kind of video games, but with a lot of them, I find myself having to take a break every ten minutes or so because I have to psych myself up to keep playing, they stress me out too much. With games like Man of Medan, I'm not too scared to play. Sure, the jump scares got me (at least ten times), but that's different. Because I'm not really in control of the action, I don't have as much to fear. I don't feel like I'm in the game, I just get to participate in a different, fun way without the stress.


Man of Medan is not going to be for everyone. If you like action, this is probably not the game for you. If you don't like jump scares, you will absolutely hate it, it's littered with them. But if you like story driven games, if you like horror, if you like choose your own adventure novels, Man of Medan is a really fun, enjoyable experience.

Sunday, September 1, 2019

Salem Haunted Happenings 2019


Salem Haunted Happenings

Salem is a beautiful town filled with museums, candlelight tours and a history of witches and pirates. Visiting in October, when all the leaves on the trees in New England have begun to change colors, is the perfect time of year and Salem has so many extra events to offer in the weeks leading up to Halloween.

I've been to Salem three times and I love it. I've seen all the museums, I've been to the cemeteries, I've walked through the haunted houses, I've been to the House of the Seven Gables, I've done the walking tours and a haunted hearse tour, I've seen every location Giles Corey supposedly haunts...All of that is great, I highly suggest stopping at as many museums as you possibly can and doing at least one walking tour at night. But I thought I would go through the list of events occurring on specific days and give a few recommendations.

October 1st:

October 3rd
  • Salem Horror Fest - October 3rd through the 13th, enjoy film screenings for classics such as The Thing, Frankenstein, Trick r' Treat, The Bride of Frankenstein, Lovecraft: Fear of the Unknown and The Invisible Man. Also includes lectures and a live podcast.
October 4th
October 5th
  • Haunted Biz Baz Street Fair - If you enjoy music and street fairs and being outside in the Fall weather, this is a great even for you to attend.
October 11th
October 12th
  • Howl-o-ween Pet Costume Parade - In addition to an adorable parade of pets dressed up in various costumes (that they hopefully aren't uncomfortable in), there will be information about local rescue organizations and pet-focused businesses.
October 16th
October 17th
October 19th
  • Tales at the Witch House - This one also doesn't have a recommended age range, so bring children at your own discretion.
October 25th
October 26th
October 31st