Wednesday, February 24, 2016

The Walking Dead: Michonne - A Telltalle Miniseries - Episode 1: In TooDeep


I have to be honest, I kind of gave up on The Walking Dead a while back. Issue 100 of the comics horrified me (the death was too disturbing) and I mostly stopped reading them after that. I also stopped watching the show for a season and a half because it felt like it was going nowhere and I've only recently started watching it again. That won't last much longer with the introduction of Negan, likely at the end of the current season. I don't want to see issue 100 acted out. At a time when I'm ready to jump ship on this entire series, I normally wouldn't have bought the new game so quickly, but this miniseries stars Michonne and that's enough for me.

The PS Store's description of the game says, "...The story explores Michonne's absence between issues 126 and 139 of the comic book. Over the three episodes of the miniseries, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group...and what brought her back." That being said, I'm unable to comment on how this all ties into the comics because as I said, issue 100 was the end for me.

In Too Deep contains seven bronze trophies, all based upon chapter completion, so they aren't missable.


Episode 1 starts off with Michonne having flashbacks of her daughters. The flashbacks merge with reality as she fights off a group of zombies in the woods. Michonne then puts a gun to her head, with one bullet in the chamber, and you are given the option to pull the trigger or put the gun down.

Three weeks later, you awake on a boat and hear a call for help over the radio. Pete (one of several other people on the boat with you) wants to look into it and you are once again given a choice to make. I don't want to delve too far into spoiler territory, so I'll just say everything goes to hell. You wouldn't expect anything less though, right?


I'm pretty thorough, I try to examine everything and go through all available dialogue options, so the time it took me to complete the game is what you should expect if you aren't rushing to complete the episode. It took me close to an hour and a half to beat the first episode. It felt really short, but that could be because I played the first game all at once, rather than one episode at a time. This is also a miniseries, so I don't expect anything as long as the previous two games. That being said, I believe the other games cost $5 per episode, which is what TWD: Michonne comes out to ($14.99 for three episodes), so if these episodes are in fact shorter, maybe the price should have been altered a bit.


The gameplay is more of the same, there's nothing new to comment on if you have already played the first two Telltale Walking Dead games. As far as combat goes, you're expected to perform a series of button prompts when you fight off enemies. Don't worry if you aren't quick, there is room for error. I even pressed the wrong button on more than one occasion without being penalized for it.

The other main portion of the gameplay is making decisions that will affect the outcome of your game (most likely just as far as your relationships with certain characters go, the ending probably will not change drastically). There is minimal exploring to do, even by Telltale's standards. The game guides you along to exactly where you need to be. It is very story heavy, which should not come as a surprise to anyone who has played the other games. I think it goes without saying, but if you're looking for a zombie game like Resident Evil, this isn't it.

Having only played episode 1 once, I can't say for sure how much the game varies depending on the decisions you make, but I'm going to guess that no matter what you choose, the game will take you in the same direction either way.

Despite the fact that the game plays like a hybrid between a visual novel and a point and click (I'm not bashing either, especially point and clicks, let's talk about Shivers sometime), there are some genuinely tense moments. For example, Michonne (or perhaps Pete) has to reach through a slotted door to unlock it, while having a limited field of view and not being able to see everything on the other side of the door.


As with everything The Walking Dead does, this game is very character driven. I really cared about most of the characters in this episode...The decent ones, anyway. I hated the others. That's what good characterization does though. Whether it gets you to love them or hate them, you feel something, so I think the writers (as well as the voice actors) did a really nice job.

Overall, I really enjoyed the first episode of The Walking Dead: Michonne. She's a great character,  completely worthy of having her own miniseries and I look forward to seeing more of her story.

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